Waypoint Setup Window

The Waypoint Setup Window contains a couple of buttons that will show you different kinds of waypoints and it is very useful for debugging and editing the traffic.

Show All Waypoints

Will show all the waypoints inside your scene.

Using the color bars, you can customize the display colors to be more visible on top of your environment.

By using the toggles you can turn on and off different information that might not be needed all the time.

In big scenes, displaying waypoints might be intensive, so just use the toggles you need to improve the editor's performance.

Show Disconnected Waypoints

Will show you waypoints with no neighbors. A waypoint with no neighbors means that if a vehicle reaches that waypoint will stop since there are no possible waypoints for it to advance.

In a well-designed scenario, no waypoints are allowed to be on this list. Each waypoint should have at least one connection.

If disconnected waypoints exist inside your traffic setup they will be visible inside the scene view but also inside a list that will display the waypoint name and two buttons to view and edit those waypoints.

The View button will focus the scene camera on top of that waypoint.

To edit a waypoint and add some neighbors you can click it inside the scene, or press the Edit button inside the Settings Window. Both options will open the Edit Waypoint window. See Waypoint Properties for more info.

Show Vehicle Edited Waypoints

Displays the waypoints on which you manually changed the vehicles that can pass through them.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Speed Edited Waypoints

Displays the waypoints on which you manually changed the maximum speed through them.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Priority Edited Waypoints

Displays the waypoints on which you manually changed the priority of the waypoint.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Give Way Waypoints

Displays the waypoints on which Give Way is checked.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Complex Give Way Waypoints

Displays the waypoints on which Complex Give Way is checked.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Zipper Give Way Waypoints

Displays the waypoints on which Zipper Give Way is checked.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Event Waypoints

Displays the waypoints on which a custom event has been set up.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Stop Waypoints

Displays the waypoints on which the stop property is true.

All the settings are the same as the ones presented at Show Disconnected Waypoints

Show Vehicle Path Problems

A path problem means that a type of vehicle cannot continue after reaching a specific waypoint, because none of the neighbors are allowing that type of car.

The green waypoint has a single neighbor, the blue one. As you can see on the green waypoints cars are allowed, but on the blue waypoint only trucks are allowed, so if a Car arrives at the green waypoint it cannot continue. This is a path problem that needs to be addressed to ensure that Cars always have a path to continue.

All the settings are the same as the ones presented at Show Disconnected Waypoints


Here is a video made for an older version of the plugin explaining how some of those windows should be used.

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