Vehicle Crash
Description
Controls how the traffic vehicle reacts when it crashes into something.
Declaration
public delegate void VehicleCrash(int vehicleIndex, ObstacleTypes obstacleType, Collider other);Parameters
Name
Description
vehicleIndex
The index of the vehicle that saw the building.
obstacleType
The type of the commiding object.
other
The collider of the coliding object.
Set Method
public static void SetVehicleCrash(VehicleCrash vehicleCrashDelegate)Example
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
private void Start()
{
Delegates.SetVehicleCrash(MyVehicleCrashBehaviour);
}
public static void MyVehicleCrashBehaviour(int vehicleIndex, ObstacleTypes obstacleType, Collider other)
{
switch (obstacleType)
{
case ObstacleTypes.Player:
//stop
API.AddDrivingAction(vehicleIndex, DriveActions.StopTemp, false);
break;
case ObstacleTypes.Road:
//ignore
break;
case ObstacleTypes.TrafficVehicle:
//do some special action
API.AddDrivingAction(vehicleIndex, SomeComplexSction(vehicleIndex, other), false);
break;
default:
//by default stop
API.AddDrivingAction(vehicleIndex, DriveActions.StopTemp, false);
break;
}
}
}Last updated