EnableAllWaypoints

Description

Enable all disabled area waypoints.

Declaration

public static void EnableAllWaypoints()

Example

using Gley.TrafficSystem;
using UnityEngine;

public class Test : MonoBehaviour
{
    //a reference to vehicle pool and player assigned in inspector
    public VehiclePool vehiclePool;
    public Transform player;

    void Start()
    {
        API.Initialize(player, 20, vehiclePool);
    }

    public void DisableWaypoints()
    {
        //disable all waypoints 20m around the player 
        API.DisableAreaWaypoints(GameObject.Find("Player").transform.position, 20);
    }

    public void EnableWaypoints()
    {
        API.EnableAllWaypoints();
    }
}

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