using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
//a reference to vehicle pool and player assigned in inspector
public VehiclePool vehiclePool;
public Transform player;
void Start()
{
API.Initialize(player, 20, vehiclePool);
}
public void DisableWaypoints()
{
//disable all waypoints 20m around the player
API.DisableAreaWaypoints(GameObject.Find("Player").transform.position, 20);
}
public void EnableWaypoints()
{
API.EnableAllWaypoints();
}
}