usingGley.TrafficSystem;usingUnityEngine;publicclassTest:MonoBehaviour{ //a reference to vehicle pool and player assigned in inspectorpublicVehiclePool vehiclePool;publicTransform player;voidStart() {API.Initialize(player,20, vehiclePool); }publicvoidDisableWaypoints() { //disable all waypoints 20m around the player API.DisableAreaWaypoints(GameObject.Find("Player").transform.position,20); }publicvoidEnableWaypoints() {API.EnableAllWaypoints(); }}