onVehicleAdded

Description

Triggered every time a vehicle is activated inside the scene.

Parameters

NameDescription

vehicleIndex

The index of the vehicle that was enabled.

Example

using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
    //a reference to vehicle pool and player assigned in inspector
    public VehiclePool vehiclePool;
    public Transform player;

    void Start()
    {
        API.Initialize(player, 20, vehiclePool);
        Events.onVehicleAdded += VehicleAdded;
    }

    private void VehicleAdded(int vehicleIndex)
    {
        Debug.Log("Vehicle Added " + vehicleIndex);
    }

    private void OnDestroy()
    {
        Events.onVehicleAdded -= VehicleAdded;
    }
}

Last updated