onVehicleAdded
Description
Triggered every time a vehicle is activated inside the scene.
Parameters
Name
Description
vehicleIndex
The index of the vehicle that was enabled.
Example
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
//a reference to vehicle pool and player assigned in inspector
public VehiclePool vehiclePool;
public Transform player;
void Start()
{
API.Initialize(player, 20, vehiclePool);
Events.onVehicleAdded += VehicleAdded;
}
private void VehicleAdded(int vehicleIndex)
{
Debug.Log("Vehicle Added " + vehicleIndex);
}
private void OnDestroy()
{
Events.onVehicleAdded -= VehicleAdded;
}
}
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