SetPriorityCrossingStopState
Description
Inform the priority pedestrian crossing that pedestrians started/stopped to cross.
Declaration
public static void SetPriorityCrossingStopState(string crossingName, bool stop, bool stopUpdate = true)Parameters
Name
Description
crossingName
The name of the street crossing.
stop
Stop the vehicles.
stopUpdate
Currently not used, no automatic update implemented.
Example
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
//a reference to vehicle pool and player assigned in inspector
public VehiclePool vehiclePool;
public Transform player;
void Start()
{
API.Initialize(player, 20, vehiclePool);
}
public void SetCrossingToRed()
{
//change the Crossing_2 to red - vehicles will stop, and pedestrians should cross now
API.SetPriorityCrossingStopState("Crossing_2", true, true);
}
}
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