usingGley.TrafficSystem;usingUnityEngine;publicclassTest:MonoBehaviour{ //a reference to vehicle pool and player assigned in inspectorpublicVehiclePool vehiclePool;publicTransform player;voidStart() {API.Initialize(player,20, vehiclePool); }publicvoidGetVehicleSpeed() {Debug.Log($"Speed: {API.GetVehicleSpeed(0)} km/h"); }}