# Events

All events are located inside **Gley.TrafficSystem.Events**

<table><thead><tr><th width="222" data-type="content-ref">Name</th><th>Description</th></tr></thead><tbody><tr><td><a href="events/ondestinationreached">ondestinationreached</a></td><td>Triggered every time a vehicle reaches the last point of its path</td></tr><tr><td><a href="events/onvehicleadded">onvehicleadded</a></td><td>Triggered every time a vehicle is acivated inside the scene.</td></tr><tr><td><a href="events/onvehiclecrashed">onvehiclecrashed</a></td><td>Triggered when a vehicle crashes into another object.</td></tr><tr><td><a href="events/onvehicleremoved">onvehicleremoved</a></td><td>Triggered every time a vehicle is deactivated.</td></tr><tr><td><a href="events/onwaypointreached">onwaypointreached</a></td><td>Triggered every time a waypoint that has the Trigger Event option enabled.</td></tr></tbody></table>
