Events
All events are located inside Gley.TrafficSystem.Events
Name | Description |
---|---|
Triggered every time a vehicle reaches the last point of its path | |
Triggered every time a vehicle is acivated inside the scene. | |
Triggered when a vehicle crashes into another object. | |
Triggered every time a vehicle is deactivated. | |
Triggered every time a waypoint that has the Trigger Event option enabled. |
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