SetActiveSquares

Description

Set how far away from the player the active intersections should be -> default is 1.

If set to 2 -> intersections will update on a 2 square distance from the player.

Read more about active squares and how they work Active Squares Levels

Declaration

public static void SetActiveSquares(int level)

Parameters

NameDescription

level

How many squares away should intersections be updated.

Example

using Gley.TrafficSystem;
using UnityEngine;

public class Test : MonoBehaviour
{
    //a reference to vehicle pool and player assigned in inspector
    public VehiclePool vehiclePool;
    public Transform player;

    void Start()
    {
        API.Initialize(player, 20, vehiclePool);
    }

    public void ChangeLevels()
    {
        API.SetActiveSquares(2);
    }
}

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