Triggered every time a vehicle is deactivated inside the scene.
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
//a reference to vehicle pool and player assigned in inspector
public VehiclePool vehiclePool;
public Transform player;
void Start()
{
API.Initialize(player, 20, vehiclePool);
Events.onVehicleRemoved += VehicleRemoved;
}
private void VehicleRemoved(int vehicleIndex)
{
Debug.Log("Vehicle Removed " + vehicleIndex);
}
private void OnDestroy()
{
Events.onVehicleRemoved -= VehicleRemoved;
}
}