> For the complete documentation index, see [llms.txt](https://gley.gitbook.io/mobile-traffic-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gley.gitbook.io/mobile-traffic-system/events/onvehicleremoved.md).

# onVehicleRemoved

## Description

Triggered every time a vehicle is deactivated inside the scene.

## Parameters

<table><thead><tr><th width="220">Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>vehicleIndex</strong></td><td>The index of the vehicle that was disabled.</td></tr></tbody></table>

## Example

```csharp
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
    //a reference to vehicle pool and player assigned in inspector
    public VehiclePool vehiclePool;
    public Transform player;

    void Start()
    {
        API.Initialize(player, 20, vehiclePool);
        Events.onVehicleRemoved += VehicleRemoved;
    }

    private void VehicleRemoved(int vehicleIndex)
    {
        Debug.Log("Vehicle Removed " + vehicleIndex);
    }

    private void OnDestroy()
    {
        Events.onVehicleRemoved -= VehicleRemoved;
    }
}
```
