usingGley.TrafficSystem;usingUnityEngine;publicclassTest:MonoBehaviour{privatevoidStart() {Delegates.SetPlayerInTrigger(MyPlayerInTriggerBehaviour); }publicstaticvoidMyPlayerInTriggerBehaviour(int vehicleIndex,Collider player) { //if the player is seen, the speed is adapted to the speed of the player.API.AddDrivingAction(vehicleIndex,DriveActions.Follow,false); }}
Default delegate implementation can be found inside DefaultDelegates.cs