ClearTrafficOnArea
Description
Removes all the vehicles from a given area. The area is circular defined by the center and radius.
Declaration
public static void ClearTrafficOnArea(Vector3 center, float radius)Parameters
Name
Description
center
The center of the circle to remove vehicles from.
radius
The radius in meters of the circle to remove vehicles from.
Example
using Gley.TrafficSystem;
using UnityEngine;
public class Test : MonoBehaviour
{
//a reference to vehicle pool and player assigned in inspector
public VehiclePool vehiclePool;
public Transform player;
void Start()
{
API.Initialize(player, 20, vehiclePool);
}
public void ClearTraffic()
{
//clear all the traffic 20m around the player
API.ClearTrafficOnArea(GameObject.Find("Player").transform.position, 20);
}
}
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