The AddExcludedVehicle method will instantiate an excluded vehicle, the vehicle will work normally, but when it is removed it will not be instantiated again. Call AddExcludedVehicleToSystem to make it behave like a regular traffic vehicle.
If the index sent as a parameter is not an excluded vehicle, it will be ignored.
The instantiation location. it will be the closest waypoint to this position.
completeMethod
Callback triggered after instantiation. It returns the VehicleComponent and the waypoint index where the vehicle was instantiated.
Example
GameObject instantiateLaterVehicle;//after the traffic system is initializedvoidOnTrafficInitializedCallback(){ //get the complete list of excluded vehicleList<VehicleComponent> excludedVehicle =API.GetExcludedVehicleList();foreach (VehicleComponent vehicleComponent in excludedVehicle) {if (vehicleComponent.vehicleType==VehicleTypes.SomeType) { //do something //save the vehicle //do whatever you want //I will save the GamaObject for later use instantiateLaterVehicle =vehicleComponent.gameObject; } }}//at the right time instantiate the vehicle using one of those 2 optionsvoidInstantiateExcludedVehicle(){ //manually add vehicle to a specified positionAPI.AddExcludedVehicle(API.GetExcludedVehicleIndex(instantiateLaterVehicle), position); //add the vehicle to the system and it will be automatically instantiated like any other vehicleAPI.AddExcludedVehicleToSystem(API.GetExcludedVehicleIndex(instantiateLaterVehicle));}
Excluded vehicles are a special kind of vehicle marked as Don't Instantiate inside the Vehicle Pool. These vehicles will not be instantiated by the system unless the user specifies to be instantiated using this method. Read more about them