> For the complete documentation index, see [llms.txt](https://gley.gitbook.io/mobile-traffic-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gley.gitbook.io/mobile-traffic-system/complete-api/excludevehiclefromsystem.md).

# ExcludeVehicleFromSystem

### Description

An excluded vehicle will never be instantiated again by the Traffic System after it is removed from the scene.&#x20;

To instantiate again an excluded vehicle check [AddExcludedVehicle](/mobile-traffic-system/complete-api/addexcludedvehicle.md) or [AddExcludedVehicleToSystem](/mobile-traffic-system/complete-api/addexcludedvehicletosystem.md)

### Declaration&#x20;

```csharp
 public static void ExcludeVehicleFromSystem(int vehicleIndex)
```

### Parameters

<table><thead><tr><th width="188">Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>vehicleIndex</strong></td><td>Index of the vehicle to be excluded from the system.</td></tr></tbody></table>

### Example

```csharp
using Gley.TrafficSystem;
using UnityEngine;

public class Test : MonoBehaviour
{
    //a reference to vehicle pool and player assigned in inspector
    public VehiclePool vehiclePool;
    public Transform player;

    void Start()
    {
        API.Initialize(player, 20, vehiclePool);
    }

    public void ExcludeVehicle()
    {
        API.ExcludeVehicleFromSystem(0);
    }
}

```
