Key Features

Nominated for Best Development Tool on the Asset Store at Unity Awards 2021

  • Trucks with trailer support.

  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.

  • The ability for traffic vehicles to follow a given path. Method to make any vehicle form anywhere in the scene to reach a specific destination.

  • Overtake - cars automatically overtake each other if the road has multiple lanes.

  • Traffic vehicles will clear the way for ambulances or other special cars if specified.

  • Traffic lights intersections support.

  • Priority intersections support - cars decide by themselves to wait or to enter an intersection.

  • Roundabout support - cars wait until the roundabout is free.

  • Narrow road support - cars wait until the lane is free before changing it.

  • The Complex Give Way feature allows developers to designate specific waypoints that must be clear for a vehicle to enter an intersection. This capability is particularly useful for scenarios where there's a larger priority road intersected by a smaller side road. By utilizing Complex Give Way, developers can establish this setup without creating a traditional intersection.

  • Zipper style give-way. Useful when a multi-lane road converges or narrows. Vehicles take turns advancing into the narrowed road alternately.

  • Building avoidance - if a car hits a building, it will try to recover itself.

  • Player component. A script that makes traffic vehicles give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.

  • Customizable vehicle properties - acceleration, max speed, brake speed, steer angle etc.

  • Variable number of wheels - from 3 to as many as you want.

  • Automatically car assignments - made just by pressing a button.

  • Speed routes - set speed restrictions for some lanes or areas and all cars will follow them.

  • Car types - assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).

  • Priority waypoints. Ability to set the importance of the roads. Useful to spawn more vehicles on the main roads and fewer on secondary roads.

  • Lights support - main, brake, blinkers, and reverse lights that work automatically.

  • Sound support - basic engine sound for each car based on acceleration and speed.

  • Hard shadow support - useful if you need even more performance.

  • Custom events on waypoints. Those events are triggered when a vehicle reaches a specially marked waypoint. Useful for dynamic actions inside the app.

  • Switch the direction of the entire waypoint network with a single click (currently in beta). Used for right-hand and left-hand traffic scenarios.

  • Capability to programmatically make a traffic vehicle to change lanes.

  • Ability to override the vehicle behavior from the API.

  • Capability to have vehicles inside the vehicle pool that will not be instantiated by the system. They need to be programmatically instantiated at the right time.

  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.

  • Added delegates for some actions to easily change the default behaviors used by the system.

  • Custom editor tools - many editor windows to make the integration process as smooth as possible.

  • Simple API for advanced functionalities.

  • Complete code included and commented.

  • Works for any platform that supports the Burst compiler.

  • Requires Unity 2021.3 LTS and above.

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