Waypoint Setup Window
The Waypoint Setup Window contains a couple of buttons that will show you different kinds of waypoints and it is very useful for debugging and editing the pedestrian paths.
Show All Waypoints
Will show all the waypoints inside your scene.
Using the color bars, you can customize the display colors to be more visible on top of your environment.
By using the toggles you can turn on and off different information that might not be needed all the time.
In big scenes, displaying waypoints might be intensive, so just use the toggles you need to improve the editor's performance.
Show Disconnected Waypoints
Will show you waypoints with no neighbors. A waypoint with no neighbors means that if a vehicle reaches that waypoint will turn around and go back to where it comes.
If disconnected waypoints exist inside your path setup they will be visible inside the scene view but also inside a list that will display the waypoint name and two buttons to view and edit those waypoints.
The View button will focus the scene camera on top of that waypoint.
To edit a waypoint and add some neighbors you can click it inside the scene, or press the Edit button inside the Settings Window. Both options will open the Edit Waypoint window. See Waypoint Properties for more info.
Show Pedestrian Type Edited Waypoints
Displays the waypoints on which you manually changed the pedestrian types that can pass through them.
All the settings are the same as the ones presented at Show Disconnected Waypoints
Show Priority Edited Waypoints
Displays the waypoints on which you manually changed the priority of the waypoint.
All the settings are the same as the ones presented at Show Disconnected Waypoints
Show Event Waypoints
Displays the waypoints on which a custom event has been set up.
All the settings are the same as the ones presented at Show Disconnected Waypoints
Show Pedestrian Path Problems
A path problem occurs when a specific type of pedestrian is unable to continue moving after reaching a particular waypoint, typically because none of the neighboring waypoints are configured to allow that type of pedestrian.
For example, if a pedestrian of type Male or Female crosses a road and reaches a sidewalk, but the waypoints on the sidewalk are restricted to only allow ConstructionWorkers, the pedestrian will be unable to proceed. This situation is considered a path problem because there is no valid path for the pedestrian to follow from that point onward. To resolve this issue, you need to adjust the path design to ensure that all pedestrian types have a continuous path available to them.
All the settings are the same as the ones presented at Show Disconnected Waypoints
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