Key Features

  • Waypoint-based pedestrian system.

  • Uses a grid system, allowing it to be used in any scene dimension without performance issues.

  • Movement is made using Apply Root Motion from the character animator.

  • Support for any humanoid characters.

  • Support for any animations.

  • Easy to create and integrate custom behaviours.

  • Support for traffic lights and no traffic lights street crossings.

  • Independent crossing component for integrating with existing vehicle systems.

  • Seamless integration with the Mobile Traffic System.

  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.

  • The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.

  • Basic static and dynamic obstacle avoidance.

  • Pedestrian types - assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).

  • Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.

  • Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.

  • Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.

  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.

  • Added delegates for some actions to easily change the default behaviors used by the system.

  • Custom editor tools - many editor windows to make the integration process as smooth as possible.

  • Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.

  • Simple API for advanced functionalities.

  • Complete code included and commented.

  • Works for any platform that supports the Burst compiler.

  • Requires Unity 2021.3 LTS and above.

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