Calendar Example
You can find the complete test scene here:
Assets/Gley/DailyRewards/Example/Scenes/CalendarExample.unity
Steps
Create your rewards in Settings Window
Modify day size
Go to CalenderPopup prefab -> Scroll View -> Content and change the cell size and spacing
Modify the day button appearance
Open prefab from Assets->Gley->DailyRewards->Prefabs and change the appearance as you see fit
Sprites are changed with the state of the button as follows:
Claimed Sprite | active for past days |
Current Sprite | active for current day but timer is active(cannot be claimed) |
Available Sprite | active for current day (can be claimed) |
Locked Sprite | active for future days |
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