Mobile Traffic System
  • Key Features
  • Demo App
  • Quick Start
  • Setup Guide
    • Prepare Scene
    • Vehicle Pool
    • Initializing Asset
    • Create a Road
    • Connect Roads
    • Priority Crossing
    • Priority Intersection
    • Traffic Lights Crossing
    • Traffic Lights Intersection
    • Setup Give-Way Waypoints
    • Roundabout Setup
    • Highway Enter Setup
    • Speed Routes Setup
    • Vehicle Routes Setup
    • Waypoint Priority Setup
    • Waypoint Setup Window
    • Waypoint Properties
    • Vehicle Implementation
    • Truck + Trailer Implementation
    • Path Finding Setup
    • Player Component
    • Change drive side
    • Debug Window
  • Complete API
    • AddDrivingAction
    • AddExcludedVehicle
    • AddExcludedVehicleToSystem
    • AddVehicle
    • AddVehicleControl
    • AddVehicleWithPath
    • AddWaypointEvent
    • ChangeLane
    • ClearPathForSpecialVehicles
    • ClearTrafficOnArea
    • DisableAreaWaypoints
    • DriveActions
    • EnableAllWaypoints
    • ExcludeVehicleFromSystem
    • GetAllVehicles
    • GetClosestWaypoint
    • GetExcludedVehicleIndex
    • GetExcludedVehicleList
    • GetPath
    • GetPriorityCrossingStopState
    • GetTrafficLightsCrossingState
    • GetVehicleComponent
    • GetVehicleIndex
    • GetVehicleSpeed
    • GetVehicleState
    • GetWaypointFromIndex
    • Initialize
    • InstantiateTrafficVehicle
    • IsInitialized
    • RemoveDrivingAction
    • RemoveVehicle
    • RemoveVehicleControl
    • RemoveVehiclePath
    • RemoveWaypointEvent
    • SetActiveSquares
    • SetCamera
    • SetCameras
    • SetDestination
    • SetEngineVolume
    • SetHazardLights
    • SetIntersectionRoadToGreen
    • SetPriorityCrossingStopState
    • SetTrafficLightsCrossingState
    • SetTrafficDensity
    • SetVehiclePath
    • StopVehicleDriving
    • TrafficOptions
    • TriggerColliderRemovedEvent
    • UpdateVehicleLights
  • Events
    • onDestinationReached
    • onVehicleAdded
    • onVehicleCrashed
    • onVehicleRemoved
    • onWaypointReached
  • Delegates
    • Building In Trigger
    • Dynamic Obstacle In Trigger
    • Modify Trigger Size
    • Player In Trigger
    • Spawn Waypoint Selector
    • Traffic Lights Behaviour
    • Vehicle Crash
  • External Tools
    • Easy Roads
    • CiDy
    • Road Constructor
  • Visual Scripting
  • FAQ
  • V2 vs V1
  • Upgrade Guide
    • Upgrade from v1.x.x to v2
    • Upgrade from v2.x.x to v2.3.x
  • Releases
  • Support
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  • Description
  • Declaration
  • Parameters
  • Example
  1. Complete API

RemoveVehicleControl

Description

Completely remove a vehicle from the Traffic System. Scripts will no longer interact with the vehicle sent as parameter.

Declaration

public static void RemoveVehicleControl(int vehicleIndex)

Parameters

Name
Description

vehicleIndex

The index of the vehicle to be removed.

Example

using Gley.TrafficSystem;
using UnityEngine;

public class Test : MonoBehaviour
{
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            API.RemoveVehicleControl(0);
        }
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            API.AddVehicleControl(0);
        }
    }
}
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Last updated 8 months ago