> For the complete documentation index, see [llms.txt](https://gley.gitbook.io/mobile-pedestrian-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gley.gitbook.io/mobile-pedestrian-system/complete-api/getpedestrianbehaviouroftype.md).

# GetPedestrianBehaviourOfType

### Description

Get a specific pedestrian behaviour. Useful to call additional methods or set parameters on that behaviour.

### Declaration

```csharp
public static void StopBehaviour<T>(int pedestrianIndex) where T : PedestrianBehaviour
```

### Parameters

<table><thead><tr><th width="261">Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>T</strong></td><td>The behaviour type. An implementation of PedestrianBehaviour abstract class.</td></tr><tr><td><strong>pedestrianIndex</strong></td><td>The index of the pedestrian.</td></tr></tbody></table>

### Returns

**PedestrianBehaviour** - The PedestrianBehaviour instance.

### Example

```csharp
using Gley.PedestrianSystem;
using UnityEngine;

public class YourBehaviourScript : PedestrianBehaviour
{
    public void SetParameters(int speed)
    {
        // Do something with the speed.
    }
    internal override void Execute(float turnAngle, float moveSpeed)
    {
        // Create your behaviour here.
    }

    internal override void OnDestroy()
    {
        // Destroy objects here if required.
    }
}


public class Test : MonoBehaviour
{
    // A reference to the pedestrian pool and player assigned in the inspector.
    public PedestrianPool PedestrianPool;
    public Transform Player;

    void Start()
    {
        API.Initialize(Player, 1, PedestrianPool);
    }

    public void SetParameters()
    {
       (API.GetPedestrianBehaviourOfType<YourBehaviourScript>(0) as YourBehaviourScript).SetParameters(2);
    }


    // Used for demonstration purposes.
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            SetParameters();
        }
    }
}
```
